The sold-out check uses currentItemId < maxSupply while currentItemId starts at 1 and doubles as the next edition number. For maxSupply = N, only N − 1 items can ever be redeemed.
Normal behavior: a memorabilia collection with maxSupply = 10 should allow exactly 10 unique items to be redeemed.
After the (N−1)-th redemption, currentItemId becomes N, and require(currentItemId < maxSupply) fails because N < N is false. The N-th item is never minted.
Likelihood:
Every collection created by the organizer is affected on every redemption after the first.
Users attempting to buy the last advertised edition always hit "Collection sold out" one item early.
Impact:
Broken scarcity promise (e.g. “/10” collection only has 9 items).
Last redeemer’s funds cannot be spent; economic and metadata mismatch.
Off-chain marketing and CollectionCreated event advertise incorrect supply.
Or track mintedCount separately from nextItemId and compare mintedCount < maxSupply.
# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```
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