Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

A logic error in redeeming Memorabilia caused the last token from the collection to be unclaimable

A logic error in redeeming Memorabilia caused the last token from the collection to be unclaimable.

Description
The FestivalPass.redeemMemorabilia function allows anyone to mint a collectionId at the BEAT token price determined by the organizer, but during the token supply validation check, a logic error occurred which resulted in the last token not being able to be requested.

function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.priceInBeat > 0, "Collection does not exist");
require(collection.isActive, "Collection not active");
@> require(collection.currentItemId < collection.maxSupply, "Collection sold out");
// Burn BEAT tokens
BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat);
// Generate unique token ID
uint256 itemId = collection.currentItemId++;
uint256 tokenId = encodeTokenId(collectionId, itemId);
// Store edition number
tokenIdToEdition[tokenId] = itemId;
// Mint the unique NFT
_mint(msg.sender, tokenId, 1, "");
emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId);
}

Risk

Impact High
A logic error in checking maxSupply when a user wants to redeem memorabilia and the currentItemId in storage has the value maxSupply (meaning the user wants to mint the last token from the maxSupply collection) makes this contract not work as intended.

Likelyhood High
occurs when the storage value of a collection.currentItemId is the last token value

PoC

Users have already obtained BEAT tokens either from attending various performances or buying from other people. When the remaining collection that can be requested is only 1, the user who wants to request the last token will revert.

function test_RedeemMemorabilia_MultipleRedemptions() public {
// Setup collection
vm.prank(organizer);
uint256 collectionId =
festivalPass.createMemorabiliaCollection("Limited Shirts", "ipfs://QmShirts", 50e18, 3, true);
// Give users BEAT tokens
vm.startPrank(address(festivalPass));
beatToken.mint(user1, 200e18);
beatToken.mint(user2, 200e18);
vm.stopPrank();
// User1 redeems item #1
vm.prank(user1);
festivalPass.redeemMemorabilia(collectionId);
uint256 token1 = festivalPass.encodeTokenId(collectionId, 1);
assertEq(festivalPass.balanceOf(user1, token1), 1);
// User2 redeems item #2
vm.prank(user2);
festivalPass.redeemMemorabilia(collectionId);
uint256 token2 = festivalPass.encodeTokenId(collectionId, 2);
assertEq(festivalPass.balanceOf(user2, token2), 1);
// This one will revert! because of wrong logic in redeemMemorabilia function
vm.prank(user2);
festivalPass.redeemMemorabilia(collectionId);
uint256 token3 = festivalPass.encodeTokenId(collectionId, 3);
assertEq(festivalPass.balanceOf(user2, token3), 1);
}

Recommended Mitigation

change the max Supply checking logic in the Festival Pass.redeem Memorabilia function to:

function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.priceInBeat > 0, "Collection does not exist");
require(collection.isActive, "Collection not active");
- require(collection.currentItemId < collection.maxSupply, "Collection sold out");
+ require(collection.currentItemId <= collection.maxSupply, "Collection sold out");
// ....
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 4 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

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