Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

Off-by-one error in `FestivalPass::redeemMemorabilia` prevents minting last item of each collection

Off-by-one error in FestivalPass::redeemMemorabilia prevents minting last item of each collection

Description

The FestivalPass::redeemMemorabilia function uses a strict less-than comparison (<) when checking if a collection is sold out. Since currentItemId starts at 1 (not 0), this means only maxSupply - 1 items can ever be minted from each collection.

function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.priceInBeat > 0, "Collection does not exist");
require(collection.isActive, "Collection not active");
@> require(collection.currentItemId < collection.maxSupply, "Collection sold out");
// ...
uint256 itemId = collection.currentItemId++;
// ...
}Combined with `currentItemId` starting at 1:
collections[collectionId] = MemorabiliaCollection({
// ...
@> currentItemId: 1, // Start item IDs at 1
// ...
});

Risk

Likelihood:

  • This will occur every time a collection approaches its max supply. The last item can never be minted.

Impact:

  • Every collection mints one fewer item than advertised (maxSupply of 100 yields only 99 items).

  • Users expecting to collect a "100/100" edition can never obtain it.

  • Revenue loss for the protocol - one item's worth of BEAT tokens never gets burned per collection.

Proof of Concept

  1. Organizer creates collection with maxSupply = 5

  2. Users redeem items 1, 2, 3, 4 successfully

  3. User attempts to redeem item 5 but transaction reverts with "Collection sold out"

  4. Only 4 items exist despite maxSupply being 5

Add the following test to your FestivalPass.t.sol file:

function testOffByOneInRedeemMemorabilia() public {
// Create collection with maxSupply of 5
vm.prank(organizer);
uint256 collectionId = festivalPass.createMemorabiliaCollection(
"Limited Edition",
"ipfs://test",
10e18, // 10 BEAT per item
5, // maxSupply = 5
true
);
// Setup user with enough BEAT tokens
address user = makeAddr("collector");
vm.prank(address(festivalPass));
beatToken.mint(user, 100e18);
vm.prank(user);
beatToken.approve(address(festivalPass), type(uint256).max);
// Redeem items 1-4 successfully
for (uint256 i = 0; i < 4; i++) {
vm.prank(user);
festivalPass.redeemMemorabilia(collectionId);
}
// Attempt to redeem item 5 - should succeed but fails!
vm.prank(user);
vm.expectRevert("Collection sold out");
festivalPass.redeemMemorabilia(collectionId);
// Only 4 items minted when maxSupply was 5
(,,, uint256 currentItemId,,) = festivalPass.collections(collectionId);
assertEq(currentItemId, 5); // Points to 5, but item 5 can never be minted
}

Recommended Mitigation

Change the strict less-than to less-than-or-equal:

function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.priceInBeat > 0, "Collection does not exist");
require(collection.isActive, "Collection not active");
- require(collection.currentItemId < collection.maxSupply, "Collection sold out");
+ require(collection.currentItemId <= collection.maxSupply, "Collection sold out");
// ...
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 22 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

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