Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

Off-by-One Error in FestivalPass::redeemMemorabilia Prevents Redemption of the Last Item in a Collection

  • In createMemorabiliaCollection, currentItemId is initialized to 1 for every new collection. The redemption logic checks if collection.currentItemId < collection.maxSupply holds.

  • This creates an off-by-one error: when currentItemId == maxSupply, the last item cannot be redeemed because the condition currentItemId < maxSupply fails. This effectively causes a denial-of-service (DoS) for the final collectible.

  • Risk

    Likelihood:

    • High – Occurs deterministically for every collection created under the current initialization and redemption logic.
      Impact:

    • Users attempting to redeem the last item will always face a Collection sold out revert.

    • Causes a denial-of-service (DoS) for the final collectible

    Proof of Concept

    1. Organizer creates a collection with maxSupply = 5.

    2. Redemptions work for **4**items (IDs 1 to 4).

    3. Attempting to redeem the 5th item fails due to currentItemId < maxSupply being false (5 < 5 is false)

function test_Off_By_One_Error_In_Memorabilia_Redemption() external {
vm.prank(user1);
festivalPass.buyPass{value: BACKSTAGE_PRICE}(3); // Gets 15e18 BEAT bonus
// Create performance and earn more BEAT
vm.prank(organizer);
uint256 perfId = festivalPass.createPerformance(block.timestamp + 1 hours, 2 hours, 250e18);
vm.warp(block.timestamp + 90 minutes);
vm.prank(user1);
festivalPass.attendPerformance(perfId); // Earns 750e18 + 15e18 (250e18 * 3x BACKSTAGE multiplier)
// Create memorabilia collection
vm.prank(organizer);
uint256 collectionId =
festivalPass.createMemorabiliaCollection("Festival Poster", "ipfs://QmPosters", 50, 5, true);
for(uint i = 0 ; i < 5; i++){
vm.prank(user1);
if(i == 4) {
vm.expectRevert();
}
festivalPass.redeemMemorabilia(collectionId);
}
// Check collection state updated
(,,,, uint256 currentItemId,) = festivalPass.collections(collectionId);
assertEq(currentItemId, 5); // Next item will be #5
}

Proof of Concept

Recommended Mitigation

Start currentItemId at 0 and and increment it on redemption.
Adjust the require condition.
+ //1. Start `currentItemId` at 0 and and increment it on redemption.
collections[collectionId] = MemorabiliaCollection({
name: name,
baseUri: baseUri,
priceInBeat: priceInBeat,
maxSupply: maxSupply,
- currentItemId: 1, // Start item IDs at 1
+ currentItemId: 0, // Start item IDs at 0
isActive: activateNow
});
+ //Adjust the require condition
- require(collection.currentItemId < collection.maxSupply, "Collection sold out");
+ require(collection.currentItemId <= collection.maxSupply, "Collection sold out");
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 3 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

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