Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
View results
Submission Details
Severity: medium
Valid

Memorabilia `maxSupply` off-by-one in `redeemMemorabilia` permanently blocks the last redemption

Root + Impact

Description

  • Expected behavior: a memorabilia collection with maxSupply = N can mint N items (item IDs start at 1 per interface docs) (src/Interfaces/IFestivalPass.sol:29-46).

  • Actual behavior: each collection can only mint maxSupply - 1 items because redemption reverts once currentItemId == maxSupply.

collections[collectionId] = MemorabiliaCollection({
...
currentItemId: 1, // @audit starts at 1
...
});
function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // @audit off-by-one blocks itemId==maxSupply
uint256 itemId = collection.currentItemId++; // @audit mints itemId 1..(maxSupply-1) only
uint256 tokenId = encodeTokenId(collectionId, itemId);
_mint(msg.sender, tokenId, 1, "");
}

Risk

Likelihood:

  • Happens deterministically for any collection with maxSupply >= 2 once redemptions reach the last item.

Impact:

  • Permanent DoS/accounting mismatch for the final item: the contract emits and stores maxSupply, but users can never redeem the maxSupply-th item.

Proof of Concept

Repro command (local/offline):

  • forge test -vvv --offline --use audit/tooling/solc/solc-0.8.25 --match-contract MemorabiliaOffByOnePoc

// SPDX-License-Identifier: MIT
pragma solidity 0.8.25;
import {Test} from "forge-std/Test.sol";
import {FestivalPass} from "../../src/FestivalPass.sol";
import {BeatToken} from "../../src/BeatToken.sol";
contract MemorabiliaOffByOnePoc is Test {
FestivalPass internal festivalPass;
BeatToken internal beatToken;
address internal organizer;
address internal user;
uint256 internal constant PRICE_IN_BEAT = 1e18;
function setUp() public {
organizer = makeAddr("organizer");
user = makeAddr("user");
beatToken = new BeatToken();
festivalPass = new FestivalPass(address(beatToken), organizer);
beatToken.setFestivalContract(address(festivalPass));
vm.deal(user, 1 ether);
}
function test_MemorabiliaMaxSupply_AllowsOnlyMaxSupplyMinusOne() public {
vm.prank(organizer);
uint256 collectionId =
festivalPass.createMemorabiliaCollection("Test", "ipfs://QmTest", PRICE_IN_BEAT, 2, true);
vm.prank(address(festivalPass));
beatToken.mint(user, PRICE_IN_BEAT * 2);
vm.startPrank(user);
festivalPass.redeemMemorabilia(collectionId);
festivalPass.redeemMemorabilia(collectionId);
vm.stopPrank();
}
function testFuzz_MemorabiliaMaxSupply_OffByOne(uint8 maxSupply) public {
vm.assume(maxSupply >= 2);
vm.assume(maxSupply <= 20);
vm.prank(organizer);
uint256 collectionId = festivalPass.createMemorabiliaCollection(
"Test", "ipfs://QmTest", PRICE_IN_BEAT, uint256(maxSupply), true
);
vm.prank(address(festivalPass));
beatToken.mint(user, PRICE_IN_BEAT * uint256(maxSupply));
vm.startPrank(user);
for (uint256 i = 0; i < uint256(maxSupply); i++) {
festivalPass.redeemMemorabilia(collectionId);
}
vm.stopPrank();
}
}

Recommended Mitigation

Maintain “item IDs start at 1” semantics by allowing the maxSupply-th redemption:

function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
...
- require(collection.currentItemId < collection.maxSupply, "Collection sold out");
+ require(collection.currentItemId <= collection.maxSupply, "Collection sold out");
...
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 1 day ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

Support

FAQs

Can't find an answer? Chat with us on Discord, Twitter or Linkedin.

Give us feedback!