Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

Off-by-One in `redeemMemorabilia` — One Fewer Memorabilia Minted Than `maxSupply`

Off-by-One in redeemMemorabilia — One Fewer Memorabilia Minted Than maxSupply

Scope

  • FestivalPass.sol

Description

  • When an organizer creates a memorabilia collection with maxSupply = N, users expect to redeem exactly N items. The currentItemId is initialized at 1 (line 181) and incremented per mint.

  • The guard on line 194 uses strict less-than (currentItemId < maxSupply), meaning when currentItemId reaches maxSupply, the condition is false and the transaction reverts. Only items 1 through maxSupply - 1 are ever minted — the last slot is permanently inaccessible.

collections[collectionId] = MemorabiliaCollection({
name: name,
baseUri: baseUri,
priceInBeat: priceInBeat,
maxSupply: maxSupply,
@> currentItemId: 1, // Starts at 1, not 0
isActive: activateNow
});
function redeemMemorabilia(uint256 collectionId) external {
MemorabiliaCollection storage collection = collections[collectionId];
require(collection.priceInBeat > 0, "Collection does not exist");
require(collection.isActive, "Collection not active");
@> require(collection.currentItemId < collection.maxSupply, "Collection sold out");
// With maxSupply=10 and start=1: items 1-9 minted, item 10 blocked

Risk

Likelihood: High

  • Every memorabilia collection is affected. The bug triggers automatically on every collection's last item.

Impact: Low

  • Users lose 1/N items per collection. Revenue loss for the protocol equals priceInBeat per collection. No fund loss but reduced supply and broken user expectations.

Severity: Medium

Proof of Concept

A collection is created with maxSupply = 3. Alice has enough BEAT tokens to redeem 3 items. She successfully redeems items 1 and 2, but the third redemption reverts with "Collection sold out" even though the configured maximum is 3.

function test_F2_offByOne_redeemMemorabilia() public {
vm.prank(organizer);
uint256 cId = festival.createMemorabiliaCollection(
"Test", "ipfs://test", 1e18, 3, true
);
vm.deal(alice, 10 ether);
vm.prank(alice);
festival.buyPass{value: 1 ether}(3); // BACKSTAGE gets 15 BEAT
vm.startPrank(alice);
festival.redeemMemorabilia(cId); // Item 1
festival.redeemMemorabilia(cId); // Item 2
vm.expectRevert("Collection sold out");
festival.redeemMemorabilia(cId); // Item 3 — REVERTS
vm.stopPrank();
}

PoC result: test_F2_offByOne_redeemMemorabilia()PASS (gas: 403,996).

Recommended Mitigation

Change the comparison to <= to include the last item.

- require(collection.currentItemId < collection.maxSupply, "Collection sold out");
+ require(collection.currentItemId <= collection.maxSupply, "Collection sold out");
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 4 hours ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

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