Beatland Festival

AI First Flight #4
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: medium
Valid

redeemMemorabilia off-by-one prevents minting the last item in a collection

Title: redeemMemorabilia off-by-one prevents minting the last item in a collection
Severity: Medium
Impact: Only maxSupply-1 items mintable — permanent supply deficit in every collection.
Likelihood: High — deterministic, affects every memorabilia collection regardless of configuration.
Reference Files: src/FestivalPass.sol:174,194,200

Description

redeemMemorabilia checks currentItemId < maxSupply but currentItemId starts at 1 and is post-incremented. Only items 1 through maxSupply - 1 can be minted — the final item is permanently unreachable. The vulnerable code:

function createMemorabiliaCollection(...) external onlyOrganizer returns (uint256) {
collections[collectionId] = MemorabiliaCollection({
currentItemId: 1, maxSupply: maxSupply, ...
});
}
function redeemMemorabilia(uint256 collectionId) external {
require(collection.currentItemId < collection.maxSupply, "Collection sold out");
uint256 itemId = collection.currentItemId++;
_mint(msg.sender, encodeTokenId(collectionId, itemId), 1, "");
}

With maxSupply=100, when currentItemId=100 the check 100 < 100 fails — item 100 can never be minted.

Risk

Impact: Medium. Every memorabilia collection permanently loses its last item. A collection with maxSupply=1 is completely unmintable — the entire collection is worthless.
Likelihood: High. Deterministic off-by-one affects every collection and every redemption call. No actor action or special conditions required.
A limited edition single-item collection (maxSupply=1) cannot be redeemed at all — the check 1 < 1 always reverts.

Proof of Concept

function testLastItemUnreachable() public {
vm.startPrank(organizer);
uint256 cId = festivalPass.createMemorabiliaCollection(
"Test", "ipfs://test/", 100e18, 5, true);
vm.stopPrank();
for (uint i = 0; i < 4; i++) {
vm.prank(user); festivalPass.redeemMemorabilia(cId);
}
vm.prank(user);
vm.expectRevert("Collection sold out");
festivalPass.redeemMemorabilia(cId);
}

Only 4 of 5 declared items mintable — the 5th item is unreachable.

Recommended Mitigation

require(collection.currentItemId <= collection.maxSupply, "Collection sold out");

Changing < to <= allows the last item (currentItemId == maxSupply) to be minted. When currentItemId reaches maxSupply + 1, the check correctly fails.

Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge about 1 hour ago
Submission Judgement Published
Validated
Assigned finding tags:

[M-03] Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed

# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```

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