FestivalPass.redeemMemorabilia() guards its sold-out check with require(collection.currentItemId < collection.maxSupply), but currentItemId starts at 1. A collection with maxSupply = N can therefore only ever mint N - 1 items, and a collection with maxSupply = 1 is permanently bricked from creation — with no admin function able to repair it.
Contract: src/FestivalPass.sol
Function: redeemMemorabilia(uint256 collectionId)
createMemorabiliaCollection initializes currentItemId to 1 and each redemption mints the item for the current id, then increments it. The strict < comparison against the 1-based counter means the Nth redemption (requiring N < N) can never succeed.
Lost editions: every memorabilia collection permanently loses its last edition. With maxSupply = 3, only items #1 and #2 are ever mintable; item #3 can never exist.
Fully bricked collections: a maxSupply = 1 ("one-of-one") collection can never be redeemed at all — 1 < 1 is false from the start — and FestivalPass exposes no organizer/admin function to adjust maxSupply, currentItemId, or isActive after creation, so the collection can never be repaired or wound down. Setup effort and user expectations are stranded.
Likelihood is Medium: no attacker is needed; any organizer creating a collection with these parameters hits the bug through normal use.
The intended behavior is that a memorabilia collection with maxSupply = N yields exactly N redeemable items, numbered 1..N. The implementation stores currentItemId starting at 1 and mints encodeTokenId(collectionId, currentItemId) per redemption. However, the sold-out guard uses a strict less-than: require(collection.currentItemId < collection.maxSupply, "Collection sold out").
For maxSupply = 3: redemptions for items #1 (1 < 3) and #2 (2 < 3) succeed, but item #3 requires 3 < 3, which reverts forever. For maxSupply = 1: the very first redemption requires 1 < 1 and reverts with "Collection sold out" immediately — the collection is dead on arrival. Because all collection parameters are immutable after creation (no setter exists for maxSupply, currentItemId, or isActive), there is no recovery path.
From repo/test/PoC.t.sol (BeatlandPoC; all 5 tests pass with forge test):
Change the sold-out check to use <= against the 1-based counter:
# Off-by-One in `redeemMemorabilia` Prevents Last NFT From Being Redeemed ## Description * The `createMemorabiliaCollection` function allows an organizer to create an NFT collection that can be exchanged for the BEAT token via the `redeemMemorabilia` function by users. * The `redeemMemorabilia` function checks if `collection.currentItemId` is less than `collection.maxSupply`. However, the `currentItemId` starts with 1 in the `createMemorabiliaCollection` function. This prevents the final item (where `currentItemId` equals `maxSupply`) from being redeemed. ```Solidity function createMemorabiliaCollection( string memory name, string memory baseUri, uint256 priceInBeat, uint256 maxSupply, bool activateNow ) external onlyOrganizer returns (uint256) { require(priceInBeat > 0, "Price must be greater than 0"); require(maxSupply > 0, "Supply must be at least 1"); require(bytes(name).length > 0, "Name required"); require(bytes(baseUri).length > 0, "URI required"); uint256 collectionId = nextCollectionId++; collections[collectionId] = MemorabiliaCollection({ name: name, baseUri: baseUri, priceInBeat: priceInBeat, maxSupply: maxSupply, @> currentItemId: 1, // Start item IDs at 1 isActive: activateNow }); emit CollectionCreated(collectionId, name, maxSupply); return collectionId; } function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); @> require(collection.currentItemId < collection.maxSupply, "Collection sold out"); // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ``` ## Risk **Likelihood**: * A legitimate user calls `redeemMemorabilia` attempting to redeem the last NFT in a collection. **Impact**: * The user fails to get the NFT, even though the redemption counter has not reached the maximum supply of the collection. ## Proof of Concept The following test shows a user trying to redeem the 10th NFT in one collection. Running `forge test --mt test_Audit_RedeemMaxSupply -vv` shows the output that the 10th redemption is reverted due to the sold out. ```Solidity function test_Audit_RedeemMaxSupply() public { vm.prank(organizer); uint256 maxSupply = 10; // Cap for memorabilia NFT collection uint256 collectionId = festivalPass.createMemorabiliaCollection( "Future Release", "ipfs://QmFuture", 10e18, maxSupply, true ); vm.startPrank(address(festivalPass)); beatToken.mint(user1, 10000e18); // Give enough BEAT for user vm.stopPrank(); vm.startPrank(user1); for (uint256 i = 0; i < maxSupply - 1; i++) { festivalPass.redeemMemorabilia(collectionId); console.log("Redeem sucess:", i + 1); // Redeem success from 1 to 9 } // 10th redeem call reverts with "Collection Sold out" vm.expectRevert("Collection sold out"); festivalPass.redeemMemorabilia(collectionId); console.log("Redeem reverted:", maxSupply); vm.stopPrank(); } ``` ## Recommended Mitigation Modify the supply check in `redeemMemorabilia` to use `<=` (less than or equal to) instead of `<`, ensuring that the final item can be redeemed. This approach is preferable to modifying the `createMemorabiliaCollection` function (which is clearly documented to start `currentItemId` at 1). ```diff // Redeem a memorabilia NFT from a collection function redeemMemorabilia(uint256 collectionId) external { MemorabiliaCollection storage collection = collections[collectionId]; require(collection.priceInBeat > 0, "Collection does not exist"); require(collection.isActive, "Collection not active"); - require(collection.currentItemId < collection.maxSupply, "Collection sold out"); + require(collection.currentItemId <= collection.maxSupply, "Collection sold out"); // allow equals // Burn BEAT tokens BeatToken(beatToken).burnFrom(msg.sender, collection.priceInBeat); // Generate unique token ID uint256 itemId = collection.currentItemId++; uint256 tokenId = encodeTokenId(collectionId, itemId); // Store edition number tokenIdToEdition[tokenId] = itemId; // Mint the unique NFT _mint(msg.sender, tokenId, 1, ""); emit MemorabiliaRedeemed(msg.sender, tokenId, collectionId, itemId); } ```
The contest is live. Earn rewards by submitting a finding.
Submissions are being reviewed by our AI judge. Results will be available in a few minutes.
View all submissionsThe contest is complete and the rewards are being distributed.