The getActivePlayerIndex function in the provided smart contract incorrectly handles non-existing player queries by returning a default index value (0) that could correspond to a valid player, potentially leading to incorrect data interpretation or manipulation.
In the getActivePlayerIndex function, when a non-existing player's address is queried, the function defaults to returning 0. This is problematic because index 0 could be a valid index for an existing player in the players array. This behavior can lead to ambiguity and incorrect information being returned, affecting the contract's logic relying on this function.
Data Misinterpretation: Functions or external contracts relying on getActivePlayerIndex might incorrectly assume that a non-existing player is the first player in the list.
Potential Logic Errors: Contract logic that uses this function's output could behave unpredictably or incorrectly.
Manipulation Risk: Malicious actors might exploit this flaw to influence contract behavior, assuming specific actions are tied to the player at index 0.
manual
Distinct Return Value for Non-Existence: Modify the function to return a distinct value (such as the array length or a special flag) when the player is not found.
Use a Mapping: Consider using a mapping for player existence checks if applicable.
Explicit Error Handling: Alternatively, the function could revert with an error message when the queried player does not exist.
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