Summary
No check for max total supply and lock amount when increasing
Vulnerability Details
When creating a lock, we have this code:
if (amount > MAX_LOCK_AMOUNT) revert AmountExceedsLimit();
if (totalSupply() + amount > MAX_TOTAL_SUPPLY) revert TotalSupplyLimitExceeded();
However, when increasing these checks are missing:
function increase(uint256 amount) external nonReentrant whenNotPaused {
_lockState.increaseLock(msg.sender, amount);
_updateBoostState(msg.sender, locks[msg.sender].amount);
LockManager.Lock memory userLock = _lockState.locks[msg.sender];
(int128 newBias, int128 newSlope) = _votingState.calculateAndUpdatePower(msg.sender, userLock.amount + amount, userLock.end);
uint256 newPower = uint256(uint128(newBias));
_checkpointState.writeCheckpoint(msg.sender, newPower);
raacToken.safeTransferFrom(msg.sender, address(this), amount);
_mint(msg.sender, newPower - balanceOf(msg.sender));
emit LockIncreased(msg.sender, amount);
}
This means that the checks can be bypassed and they are completely useless.
Impact
Invariants are bypassed, rendering the checks useless.
Tools Used
Manual Review
Recommendations
Implement the checks upon increasing as well