Normal: Fee accounting should use uint256 or have overflow protection.
Bug: totalFees is uint64 and Solidity ^0.7.6 has no built-in overflow checks. After accumulating ~18.4 ETH in fees, totalFees silently overflows and resets, corrupting withdrawFees().
Likelihood: After the raffle collects ~18.4 ETH in total fees (feasible for a popular raffle), the counter overflows.
Impact: withdrawFees() withdraws incorrect amounts after overflow. The protocol permanently loses track of actual earned fees.
uint64 max = 18,446,744,073,709,551,615 wei ≈ 18.4 ETH. With entranceFee = 1 ETH and fee = some fraction per entry, the counter overflows after enough entries. Since Solidity 0.7.6 does not revert on overflow, this is silent corruption.
## Description ## Vulnerability Details The type conversion from uint256 to uint64 in the expression 'totalFees = totalFees + uint64(fee)' may potentially cause overflow problems if the 'fee' exceeds the maximum value that a uint64 can accommodate (2^64 - 1). ```javascript totalFees = totalFees + uint64(fee); ``` ## POC <details> <summary>Code</summary> ```javascript function testOverflow() public { uint256 initialBalance = address(puppyRaffle).balance; // This value is greater than the maximum value a uint64 can hold uint256 fee = 2**64; // Send ether to the contract (bool success, ) = address(puppyRaffle).call{value: fee}(""); assertTrue(success); uint256 finalBalance = address(puppyRaffle).balance; // Check if the contract's balance increased by the expected amount assertEq(finalBalance, initialBalance + fee); } ``` </details> In this test, assertTrue(success) checks if the ether was successfully sent to the contract, and assertEq(finalBalance, initialBalance + fee) checks if the contract's balance increased by the expected amount. If the balance didn't increase as expected, it could indicate an overflow. ## Impact This could consequently lead to inaccuracies in the computation of 'totalFees'. ## Recommendations To resolve this issue, you should change the data type of `totalFees` from `uint64` to `uint256`. This will prevent any potential overflow issues, as `uint256` can accommodate much larger numbers than `uint64`. Here's how you can do it: Change the declaration of `totalFees` from: ```javascript uint64 public totalFees = 0; ``` to: ```jasvascript uint256 public totalFees = 0; ``` And update the line where `totalFees` is updated from: ```diff - totalFees = totalFees + uint64(fee); + totalFees = totalFees + fee; ``` This way, you ensure that the data types are consistent and can handle the range of values that your contract may encounter.
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